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In Windows 1.x, 2.x and 3.x, all Windows applications shared the same address space as well as the same memory. This concept of dynamic extensibility is taken to the extreme with the Component Object Model, the underpinnings of ActiveX. A single interface may be developed which allows old as well as new modules to be integrated seamlessly at run-time into pre-existing applications, without any modification to the application itself.
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Modularity allows changes to be made to code and data in a single self-contained DLL shared by several applications without any change to the applications themselves.Īnother benefit of the modularity is the use of generic interfaces for plug-ins. DLLs provide the standard benefits of shared libraries, such as modularity. This notion of building up the operating system from a collection of dynamically loaded libraries is a core concept of Windows that persists even today.
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DRV extension that provided custom implementations of the same drawing API through a unified device driver interface (DDI).
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With dynamic linking, shared code is placed into a single, separate file. In a conventional non-shared "static" library, sections of code are simply added to the calling program when its executable is built at the "linking" phase if two programs call the same routine, the routine is included in both the programs during the linking stage of the two. The same architectural concept that allowed GDI to load different device drivers is that which allowed the Windows shell to load different Windows programs, and for these programs to invoke API calls from the shared USER and GDI libraries. GDI would work by loading different pieces of code, called ' device drivers', to work with different output devices. Although it could have been possible to provide hard-coded support for a limited set of devices (like the Color Graphics Adapter display, the HP LaserJet Printer Command Language), Microsoft chose a different approach. When drawing to a printer, the API calls had to be transformed into requests to a printer. On the display, it had to manipulate pixels in the frame buffer. The Graphics Device Interface code in GDI needed to translate drawing commands to operations on specific devices. These extra layers on top of DOS had to be shared across all running Windows programs, not just to enable Windows to work in a machine with less than a megabyte of RAM, but to enable the programs to co-operate among each other. All higher level services were provided by Windows Libraries "Dynamic Link Library." The Drawing API, GDI, was implemented in a DLL called GDI.EXE, the user interface in USER.EXE. All operating system level operations were provided by the underlying operating system: MS-DOS. Every program was meant to co-operate by yielding the CPU to other programs so that the graphical user interface (GUI) could multitask and be maximally responsive. The first versions of Microsoft Windows ran programs together in a single address space.

In the broader sense of the term, any data file with the same file format can be called a resource DLL. As with EXEs, DLLs can contain code, data, and resources, in any combination.
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The file formats for DLLs are the same as for Windows EXE files - that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows. These libraries usually have the file extension DLL, OCX (for libraries containing ActiveX controls), or DRV (for legacy system drivers). (October 2009)Ĭom.microsoft.windows-dynamic-link-libraryĭynamic-link library (also written unhyphenated), or DLL, is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. Please help to improve this article by introducing more precise citations. This article includes a list of references, but its sources remain unclear because it has insufficient inline citations.
